Sprite Monster, commercial

Commercial for Sprite.
I was in charge of rigging, muscle simulations, FX, and lighting. The toolset was Maya/ZBrush/Mari/Arnold/Nuke.
Animation/art direction/shoot supervision by Graham Gallagher, modeling/texturing by Frank Valouch, compositing by John Kennedy and Andrew Rea.

Sprite Monster from Fred Burdy on Vimeo.

Sprite Monster – Making Of from Fred Burdy on Vimeo.


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